// sample animation script //Minimap on the left/top and  K/D top right INsane May 2011 for ver 9 HUD option. 160 size for Med screens
//
//
// commands:
//	Animate <panel name> <variable> <target value> <interpolator> <start time> <duration>
//		variables:
//			FgColor
//			BgColor
//			Position
//			Size
//			Blur		(hud panels only)
//			TextColor	(hud panels only)
//			Ammo2Color	(hud panels only)
//			Alpha		(hud weapon selection only)
//			SelectionAlpha  (hud weapon selection only)
//			TextScan	(hud weapon selection only)
//
//		interpolator:
//			Linear
//			Accel - starts moving slow, ends fast
//			Deaccel - starts moving fast, ends slow
//			Spline - simple ease in/out curve
//			Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral)
//			Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value
//
//	RunEvent <event name> <start time>
//		starts another even running at the specified time
//
//	StopEvent <event name> <start time>
//		stops another event that is current running at the specified time
//
//	StopAnimation <panel name> <variable> <start time>
//		stops all animations refering to the specified variable in the specified panel
//
//	StopPanelAnimations <panel name> <start time>
//		stops all active animations operating on the specified panel
//
//  SetFont <panel name> <fontparameter> <fontname from scheme> <set time> 
//
//	SetTexture <panel name> <textureidname> <texturefilename> <set time>
//
//  SetString <panel name> <string varname> <stringvalue> <set time>

event LevelInit
{
}

event MenuOpen
{
	StopEvent	MenuClose 0.0 

	// fade in
	Animate HudMenu Alpha 		"255"		Linear 0.0 0.1
	Animate HudMenu SelectionAlpha 	"255"		Linear 0.0 0.1
	Animate HudMenu FgColor		"FgColor"		Linear 0.0 0.1
	Animate HudMenu MenuColor		"MenuColor"	Linear  0.0 0.1
	Animate HudMenu ItemColor		"ItemColor"	Linear 0.0 0.1
	Animate HudMenu TextScan		"1"		Linear 0.0 0.1

	// Undo any blur
	Animate HudMenu		Blur		"1"			Linear	0.0		0.01
}

event MenuClose
{	
	// Hide it
	Animate HudMenu Alpha 		"0" Linear 0.0 1
	Animate HudMenu SelectionAlpha 	"0" Linear 0.0 1
	Animate HudMenu FgColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu MenuColor		"0 0 0 0" Linear 0.0 1
	Animate HudMenu ItemColor		"0 0 0 0" Linear 0.0 1
}

event MenuPulse
{
	Animate HudMenu		Blur		"7"			Linear	0.0		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.1		0.1
	Animate HudMenu		Blur		"7"			Linear	0.2		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.3		0.1
	Animate HudMenu		Blur		"7"			Linear	0.4		0.1
	Animate HudMenu		Blur		"2"			Deaccel	0.5		0.1
	Animate	HudMenu		Blur		"1"			Deaccel	0.6		0.4
}

event HintMessageShow
{
	// show the hints
	Animate HudHintDisplay Alpha	255 Linear 0.0 0.5
	Animate HudHintDisplay FgColor	"RoundStateFg"		Linear 0.0 0.01

	// hide the panel after a while	
	Animate HudHintDisplay Alpha	0 Linear 6.0 1.0
}

event HintMessageHide
{
	Animate HudHintDisplay Alpha	0 Linear 0.0 0.5
}

event WarmupLabelShow
{
	// show the hints
	Animate WarmupLabel Alpha	255 Linear 0.0 0.5
	Animate WarmupLabel FgColor	"RoundStateFg"		Linear 0.0 0.01
}

event WarmupLabelHide
{
	Animate WarmupLabel Alpha	0 Linear 0.0 0.5
}

event RestartRoundLabelShow
{
	// show the hints
	Animate RestartRoundLabel Alpha	255 Linear 0.0 0.5
	Animate RestartRoundLabel FgColor	"RoundStateFg"		Linear 0.0 0.01
}

event RestartRoundLabelHide
{
	Animate RestartRoundLabel Alpha	0 Linear 0.0 0.5
}

event ReadyRestartLabelShow
{
	// show the hints
	Animate ReadyRestartLabel Alpha	255 Linear 0.0 0.5
	Animate ReadyRestartLabel FgColor	"RoundStateFg"		Linear 0.0 0.01
}

event ReadyRestartLabelHide
{
	Animate ReadyRestartLabel Alpha	0 Linear 0.0 0.5
}

event HudTakeDamageBleeding
{
	RunEvent HudTakeDamageLeft 0.0
	RunEvent HudTakeDamageRight 0.0
}

event HudTakeDamageFront
{
}

event HudTakeDamageLeft
{
	Animate HudDamageIndicator DmgColorLeft		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorLeft		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageRight
{
	Animate HudDamageIndicator DmgColorRight		"255 88 0 200"	Linear 0.0 0.0
	Animate HudDamageIndicator DmgColorRight		"255 0 0 200"	Linear 0.0 0.3
	Animate HudDamageIndicator DmgColorRight		"255 0 0 0"	Deaccel 0.3 0.5
}

event HudTakeDamageBehind
{
	RunEvent HudTakeDamageLeft	0.0
	RunEvent HudTakeDamageRight	0.0
}

event MapOff
{
	Animate overview Position "640 0" Linear 0.0 0.001
	Animate overview Size "0 0" Linear 0.0 0.001
	Animate HudDeathNotice Position "r640 5" Linear 0.0 0.001 // "r640 5" Checked K/D Pos when map is OFF 
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	Animate HudObjectiveIcons Position "0 0" Linear 0.0 0.001  //place to far left and top when map off
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001  //allow this size to display when map off
		
}

event SnapToSmall
{
	Animate overview Position "5 5" Linear 0.0 0.001 //"5 5"
	Animate overview Size "160 120" Linear 0.0 0.001              //Standard right "160 120"   //Small left "120 100" //Mid size left "160 120" //Large size left "180 130"
	Animate HudDeathNotice Position "r640 -120" Linear 0.0 0.001  //Neg Value on Y pos to compensate left position of minimap  //Small left "r640 -100"  //Mid size left "r640 -120"  //Large size left "r640 -130" 
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	Animate HudObjectiveIcons Position "165 0" Linear 0.0 0.001   //Move the Objective icons over //Small left "125 0" //Mid size left "165 0" //Large size left "185 0"
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001
}

event SnapToLarge
{
	Animate overview Position "c-300 20" Linear 0.0 0.001 //"c-300 20"
	Animate overview Size "600 440" Linear 0.0 0.001

	
	//This will take the panel away when you let go of the mouse 4 button	
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.0" Linear 0.0 0.0001

}

event MapZoomLevel1
{
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.75" Linear 0.0 0.2 //"1.75"	
	Animate HudDeathNotice Position "r640 -120" Linear 0.0 0.001    //Neg Value on Y pos to compensate left position of minimap  //Small left "r640 -100"  //Mid size left "r640 -120"  //Large size left "r640 -130"  
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
}

event MapZoomLevel2
{
	StopAnimation overview zoom 0.0
	Animate overview zoom "3.0" Linear 0.0 0.2 //"4.0"
	Animate HudDeathNotice Position "r640 -120" Linear 0.0 0.001    //Neg Value on Y pos to compensate left position of minimap  //Small left "r640 -100"  //Mid size left "r640 -120"  //Large size left "r640 -130" 
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
}

event MapScaleToSmall
{
	Animate overview Position "5 5" Linear 0.0 0.2                //Right = "r165 5"  Left = "5 5"
	Animate overview Size "160 120" Linear 0.0 0.2	              //Standard right "160 120"   //Small left "120 100" //Mid size left "160 120" //Large size left "180 130"
	Animate HudDeathNotice Position "r640 -120" Linear 0.0 0.001    //Neg Value on Y pos to compensate left position of minimap  //Small left "r640 -100"  //Mid size left "r640 -120"  //Large size left "r640 -130"  
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	Animate HudObjectiveIcons Position "165 0" Linear 0.0 0.001   //Move the Objective icons over //Small left "125 0" //Mid size left "165 0" //Large size left "185 0"
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001
}

// demo MapOverview
event ZoomToSmall
{
	Animate overview Position "5 5" Linear 0.0 0.2                 //Right = "r165 5"  Left = "5 5"
	Animate overview Size "160 120" Linear 0.0 0.2                 //Standard right "160 120"   //Small left "120 100" //Mid size left "160 120" //Large size left "180 130"
	Animate HudDeathNotice Position "r640 -120" Linear 0.0 0.001   //Neg Value on Y pos to compensate left position of minimap  //Small left "r640 -100"  //Mid size left "r640 -120"  //Large size left "r640 -130"
    Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.0" Linear 0.0 0.0001
	Animate overview zoom "3.0" Spline 0.0001 1.0
	Animate HudDeathNotice Position "r640 5" Linear 0.0 0.001      
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	Animate HudObjectiveIcons Position "165 0" Linear 0.0 0.001   //Move the Objective icons over //Small left "125 0" //Mid size left "165 0" //Large size left "185 0"
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001
}

event ZoomToLarge
{
	Animate overview Position "c-300 20" Linear 0.0 0.2
	Animate overview Size "600 440" Linear 0.0 0.2
	Animate HudObjectiveIcons Position "0 0" Linear 0.0 0.001   // When map is zoomed to large we want these in this position
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001   // When map is zoomed to large we want these to have this size
	Animate HudDeathNotice Position "r640 5" Linear 0.0 0.001   // no change K/D Pos when map is zoomed large
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	
	StopAnimation overview zoom 0.0
	Animate overview zoom "1.0" Spline 0.0 0.2
	Animate HudDeathNotice Position "r640 5" Linear 0.0 0.001     
	Animate HudDeathNotice Size "640 480" Linear 0.0 0.001
	Animate HudObjectiveIcons Position "165 0" Linear 0.0 0.001   //Move the Objective icons over //Small left "125 0" //Mid size left "165 0" //Large size left "185 0"
	Animate HudObjectiveIcons Size "600 440" Linear 0.0 0.001	  // When map is un-zoomed from large we want these to have this size
}

event ObjectiveIconShrink
{
	Animate HudObjectiveIcons icon_expand "0" Linear 0.0 0.2
}

event ObjectiveIconGrow
{
	Animate HudObjectiveIcons icon_expand "4" Linear 0.0 0.2
}

// Commentary hud element
event ShowCommentary
{
	StopEvent	HideCommentary 0.0
	Animate 	HudCommentary 	Alpha 255.0 Linear 0.0 0.5
}

event HideCommentary
{
	StopEvent	ShowCommentary 0.0
	Animate 	HudCommentary 	Alpha	0 Linear 0.0 0.5
}

event TimerFlash
{	
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer"		Linear  0.0 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer_Flash"	Linear  0.2 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer"		Linear  0.4 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer_Flash"	Linear  0.6 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer"		Linear  0.8 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer_Flash"	Linear  1.0 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer"		Linear  1.2 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer_Flash"	Linear  1.4 0.1
	Animate HudObjectiveIcons TimerBG	"HudPanelObjectivesTimer"		Linear  1.6 0.1
}

event ShowTimeAdded
{	
	// grow the box
	Animate HudObjectiveIcons	time_added_height_anim	1.0 Linear 0.0 0.2
	
	// fade in the time added
	Animate HudObjectiveIcons	time_added_alpha	255.0	Linear	0.2 0.1
}

event HideTimeAdded
{
	StopEvent ShowTimeAdded 0.0
	
	// fade out time added
	Animate HudObjectiveIcons	time_added_alpha	0.0	Linear	0.0 0.1
	
	// shrink box
	Animate HudObjectiveIcons	time_added_height_anim	0.0 Linear 0.1 0.2
}

event HudSnapShotReminderIn
{
	Animate ScreenshotPanel		Position	"c-83 -50"	Linear 0.0 0.001
	Animate ScreenshotPanel		Position	"c-83 13"	Spline 0.001 0.2
}
